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- Path: pn.itnet.it!not-for-mail
- From: "Stefano Agostinelli" <agos001@pn.itnet.it>
- Newsgroups: comp.sys.amiga.misc,comp.sys.amiga.games
- Subject: Re: DOOM with Breathless engine?
- Date: Sat, 13 Jan 1996 14:11:44 +0100
- Organization: ITnet
- Message-ID: <65641121%agos001@pn.itnet.it>
- References: <Pine.SOL.3.90.960110123054.10063B-100000@sophocles.algonet.se> <65641114%agos001@pn.itnet.it> <4d3ki0$if0@eccles.dsbc.icl.co.uk> <9601112247.AA0036w@ozzy.demon.co.uk>
- NNTP-Posting-Host: agos001.pn.itnet.it
- X-NewsReader: IntuiNews 1.3 (27.8.95)
-
- Brian Skreeg wrote in comp.sys.amiga.misc about "Re: DOOM with Breathless
- engine?":
- > : : Thomas Karlsen wrote in comp.sys.amiga.misc about "DOOM with Breathless
- > : : engine?":
- > : : >
- > : : > It would be possible to "port" doom to the Amiga with the Breathless
- > : : > engine, wouldn't it?
- >
- > Absolutely impossible since, as explained before, Breathless uses the more
- > inferior Wolfenstein style raycasting engine while Doom,Ab3d,Gloom,TD57,Ever-
- > thingelse4d uses the mucho grando superior BSPtree rendering engine.
-
- I'm not sure but Breathless uses BSPtree!
-
- Cheerio
- Stefano
-
- +-----------------------------+-----------------------------------------+
- | Stefano Agostinelli | Now developing for You ARM: |
- | Genoa - Italy | the State of Art AmigaRoleMaster System |
- +-----------------------------+-----------------------------------------+
- | IRC: arm | 'Where are you going, Master?' |
- | E-mail: agos001@pn.itnet.it | 'To the Havens, Sam' |
- +-----------------------------+-----------------------------------------+
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